Wednesday, June 11, 2008

Killing Games-The Power Unfolds

Online Games
The online games are gaining a lot of recognition and popularity worldwide. It is mainly the internet games. The online games have seen a huge progress and development in the last few years. Numerous games have come up now based on various different themes like adventure, racing, killing and few kids games to increase there knowledge. A lot of killing games has seen a rise but they have been considered not good on human terms. Now it looks like people demand more and more of action games than the adventure. They would in fact run around in shorts raiding the tombs rather than know the real stories.

The killing Time is among the most popular killing games. It is horror-themed game which was developed by the 3DO. In this game the gamer/player controls private investigator. The objective of the player is to get the clock and find out the secrets of estate by beating the horrors from the grave. Another very famous game is the Under a Killing Moon. This game was produced by the Access Software. In this game, Tex- the fighter fights the evil forces in order to stop a hazardous cult from destroying the universe. A few of the other killing games are Kill Fred Durst, Stabika 1, Stick Smasher Blood fest, Urban Wizard, Marduk, Zombie Slayer, Kill Nian Monsters, The Atonement, Mutant Massacre, Osama Sissy Fight and Chuck Norris. All these games are basically themed on either saving the world from destruction or getting there target accomplished by killing the enemies.

The killing games are demanded more now. These games are very interesting and at the same time it is adventurous too. It is well-liked among the youngsters. The people who like adventures mostly opt to these games as get a sense of adventurous feeling. These game are more fun and exciting.

Tuesday, June 10, 2008

XeO3: An interesting side effect....

Now that its all working, it appears to be quite a bit harder.... Closer inspection shows that the changes to the bullet collision have actually made it tougher! This is because coins can now be hit! So its pretty tough to shoot a line of aliens if they all drop coins, and means you really need to shoot it close to you, and then quickly pick up the coin so you can shoot the next one in line!

This is pretty hard, particually if your being hammered from all sides by turrets! I could change it now, but I think I'll wait and see what the feed back is. Of course, the temptation of gamers it to make it reasonably easy so they can finish it, so all comments will have to be taken with a pinch of salt, but lets see what you all say.

XeO3: At LAST!!!

Well, its offical....I'm a prat. Let the word go forth.... I am a moron. Yes, I've fixed my bug, and wouldn't you know it... it was the change I made a few hours before when altering the collision flags. I was simply branching to the wrong location when I detected a NOSHOOT flag. What a prat.

Oh well... Debug code now removed and we're back on track! Now I just need to finish this level off, and build a scripting framework.... almost there!

*sigh* oh well at least its fixed, but I still feel like a twat.

Saturday, June 7, 2008

XeO3: I knew it!!!

Oh well... I knew it was going to smoothly... I've discovered a bug thats gonna delay things until I manage to find and fix it. Shooting at the boss you eventually stop firing for some reason. No idea why, but it looks like your bullet counter goes negative, and then is unable to fire any more. No idea why - theres only 2 places which reduce the counters, and I cant see how this is possible - fek.

XeO3: The finishing touches!!

I'm now putting the final touches to the demo! Yep, I'm almost there... I'm adding a simple BOSS to get the end of level some meaning, although while doing so it threw up a couple of bugs and issues.

First, I've changed how the NOSHOOT and NOCOLLISION flag works. NOSHOOT now simply means that while the bullet hits, it won't cause any damage, while NOCOLLISION now means it has no collision AT ALL! So neither Bullets or players will hit it. This makes a little more sense and allows for baddies to be shot at while coming on screen, but take no damage.

I've also changed the parent system, so that a sprite marked as a CHILD now uses the path/sprite than SPAWNED it as its parent. This feels more logical when building paths.

I've also fixed a bug where by if you kill a sprite that was PAUSED, the BOOM animation was over running.

So... there you go... Almost there! Just need to finish the level off, and then make up a batch file to allow you to build your own levels, an that'll be that! (I think...)

Wednesday, June 4, 2008

Online Games – Amass The World Of Entertainment

Online Games
The online games are the games that are played over several form of the computer network. Now, the online games means the Internet games, but the games have always got the technology that was current at that moment like the modems prior to the internet and the hard wired terminals prior to the modems. The growth of the online games has shown the general expansion of the computer networks from the small confined networks to Internet and the expansion of the Internet access itself.

The online games ranges from the simple content based games to the games incorporating the multifaceted graphics and the virtual worlds occupied by a lot of players simultaneously. A lot of online games have allied online communities that make the online games a figure of the social action beyond a single player games. Due to the development of the World Wide Web and introduction of highly sophisticated browsers, the people initiated making browser games. The plain single contestant games were made which could be played by using web browser through HTML scripting technologies and HTML. The enlargement of the web-based graphics technologies like Java and Flash permitted the browser games to turn into a more complex form. The extremely multiplayer online playoffs were made feasible with the development of the broadband Internet admittance in a lot of industrial countries, using Internet to permit billions of players enjoying the same game at a time. Numerous diverse styles of multiplayer games are offered like MMORPG, MMOFPS and MMORTS.

Due to the increasing number of players, it has become more problematic to uphold the social order in the online games as a large quantity of freedom and info is provided to the players. Although a lot of rules have been laid down for the players, the people very easily conflict them. The online games have gained a lot of recognition and are heading towards more development that will include more fun and excitement.

Monday, June 2, 2008

TG16 fun...

With XeO3 being easy to port to the C64, I started thinking about other 6502 platforms... SNES is one I'd like to lookat, particually as I have a couple of old DevKits AND a couple of magicoms. these were copy devices, but I used to use them for homebrew development as you could squirt code down to them from a PC/Amiga.

So, I started reading up on some old PC Engine stuff, and was trying to find something (outside an emulator) that would let me code for it again. I was hunting for something called TurboRAM which was a prototype device to let you download to the TG16, but I couldn't find anything - I guess its long gone now. But this would be cool, so I started hunting for info on the expansion bus to see whats invloved.

I actually found info on the Cartridge port, and its quite interesting... It's only address+data lines, it doens't appear to be encrypted at all!! This means it shouldn't be too hard to make a RAM card that you can download to! So thats another thing on my to-do list, see if i can hack together a RAM card for a PCEngine, then I could actually code for this great little machine again!

(I also have an old MegaDrive devkit! It should work, but i've haven't used it in over10 years now).