Wednesday, April 22, 2009

InpOut32.dll

Yes!!! Not only have I got it working again, but they have managed to get SIGNED drivers! This means I no longer have to boot up pressing F8 and booting into unsafe driver mode. This is awesome! It also means I can carry on with my debugger and try to get it to a point that I can add the TCP/IP (or UDP) mode.

For those that are interested, full signed drivers (for my upload program for example) can be found HERE

I'm very happy!

Thursday, April 16, 2009

Simple And Easy Online Games For Girls

Games For Girls
Playing with Barbie dolls have always been a great fun for the girls. But nowadays Barbie dolls are not Barbie dolls anymore they have become fashion dolls. Many companies indulge in producing and marketing the Barbie dolls has introduced thousand of accessories and other items for the Barbie’s. In fact this has given rise to the formation of online games concerning to Barbie, her playmates and also the accessories. The Barbie online gaming offers dress up games and makeover games of Barbie.



There are lots of dresses offered for the Barbie and these dresses suit every event and occasion. There are many games available for Barbie makeover which allows girls to do the makeover of their dolls according to the event and other concerning occasion. While the online Barbie games allow the girls to do any makeover of their doll which will make them very fashionable doll. Girls who are really fond of Barbie dolls can login and play these games online in which Barbie makeover is done. Barbie’s makeover includes certain things like Barbie dressing like a police woman and also acting as a police woman, Barbie dolls also dresses like a housewife where she is supposed to mange all the household chaos like going to the market, or going to a shopping mall for some shopping etc. So all the girls can enjoy this games on internet.

Wednesday, April 15, 2009

Source control...

I've finally (FINALLY!) gotten my subversion server up and running and even managed to open up access to other members of the team. This means Russell can now help out on the editor and debugger (if he gets bored), and once Luca gets used to it, he could actually build levels directly into the source without me having to make special versions for him.

I'm currently adding all my relivent projects into the depo and assigning various access rights but it all appears to be going well. Russell has been busy moving house so we're hoping that he'll actually start doing things again soon! (*gasp*)
(perhaps he'll even update his blog!)

I've been trying to get my debugger up and running againas it's quite close to a first version (I think), but there seems to be an issue with downloading to my plus4 - no idea why. I just hope my parallel port isn't fried again! I weas toying with doing an RR-Net for the plus4, and if my parallel port is dead, I may have no choice. I guess I could always do a C64 version in the meantime, and I still have the emulator plug-in to write as well.

I really need to get back up and running as I'm currently not getting anything done at home just now. Fingers crossed this will change soon!

Tuesday, April 14, 2009

New video...

I've uploaded a small video showing the current state of the C64 version. I suddenly realised I'd been sitting on it for ages and no one had really seen it.

You'll notice its not quite right, as background stuff isn't animating, and bullets aren't quite right. Still, it looks pretty, and the multiplexor holds up pretty well too!

Sunday, March 22, 2009

The Tough Boys Games On Internet

Boys Games
Boys will always be boys because no one can change their mindset therefore competition can be seen whether in maths or games. Most of the young boys are fond of video games and among all the video games bike games are the most popular one. Boys go crazy when they hear about bike games. The bike games can either be played individually or multi players can join these games. So all the young guys can join and enjoy this kind of games. When young boys start playing these video games they naturally feel that they are on a bike and they are only riding the bike. Young boys are fond of these games because they like speed and trouble that emerge while reaching a particular target in the games.

This creates lots of enthusiasm and craze among the. Whenever we like to play bike racing video games the first thing that strikes our mind is that we have to reach first which makes it more exciting and thrilling. That’s why this video game is very popular and is played by the masses.

All the young boys are really fond of bikes consequently bike games catch the interest of those guys. Riding bike is the passion of young boys and this is the good opportunity to develop their skill on the same. Bikes games are offered on internet you can easily download theses games on your PC.

Friday, March 20, 2009

To API or not to API... THAT is the question....

I was reading an old post on a form from Tim Sweeney about how all graphics cards will go the way of the dodo, and how no one will be able to write an engine and they'll all have to buy his. He was claiming (back in 2007) that the GPU will become extict abd we'll just be left with massively parallel CPU's that do everything, and that API's like DirectX or OpenGL won't be needed because everyone will simply code their own engine.....

wow.... while a pile of crap. While things are heading towards being able to do more and more with a GPU - or many CPU's like intel's larrabee, the API won't ever become extinct and theres a damn fine reason for that. Developers simply dont have the time to make the huge number of features that directX (or openGL) already has. Who really wants to write full perspective correct, tri-linear, multi-texture stage texture mappers? Not to mention that it'll probably only work on a single platform and you'll have to do it all again. Nope, its total rubbish. Whith will probably happen, is that DX/OGL will continue to deal with new graphics cards and tech and allow game developers to carry on writing games without having to worry about all the low level crap, while a (very) few middleware folk decide to implement their own custom code. It may well even be that normal developers use DX23 for most of the normal stuff, but then implement a really cool voxel rendering system to do some special features.

This makes sense, of course it does. DirectX/OpenGL aren't just about drawing triangle, they're about taking some of the development cost away from developers and allowing their code to run on almost any hardware without any real code change. For those that remember the good-old-days where you had to write versions for every card out there, you'll shudder at the thought that it'll return. I did my fair share of software/DirectX/Glide/PowerVR/S3 ports and it was horrible. True I prefered Glide as it was about 3 times the speed of DirectX, but graphics cards are fast today, and it doesn't take a coding god to make a pretty looking game. In fact most games these days are written by what I'd call normal programmers. Folk that don't really know what the hardwares doing, but its going fast enough so why should I care - that time. And thats fine, it means the games industry grows, you can let normal coders in, its easier to find people and the world is a happier place.

I also find it ammusing that Tim seems to thing API's like DX will go away. The only platform in the world without an API are old systems like the SNES/Megadrive etc. (and older). Everything else you have an underlying OS with...wait for it... an API!!

Theres always gonna be an API, and interfaces like DX and open GL will simply evolve to meet the demands of the programmer - whatever that is. It'll implement common features so we don't have to, and only if your really interested (and think you can do better) will you have to write you own VERY low level bit of code.

I can't wait for larrabee, not from a graphics point of view, but for the ability to run normal code on it. I really don't want to have to write another 100 triangle rasterisers for a single game because I can make each a cycle per pixel faster.... machines are fast enough to not worry too much about that, and if the Wii has proved anything, its pretty graphics isn't what makes a great game - Mr Sweeney should really buy one have have a look.

Thursday, March 19, 2009

DO.EXE V1.2

okay.... VERY quick update. I've quickly added C/C++ hex support. So now you can specify HEX numbers as 0x186abb etc. I meant to do this ages ago but never got round to it, and since the solution file was still open this morning, I've quickly added it. Find it in the same place as before....


http://www.javalemmings.com/blog/do.zip