
Theres no funny read,write or timing errors - it just works! Im not sure how Graphics would work there... You would have to set the TED bit for getting data from ROM instead of RAM, and if you switched bank, it would change instantly. However, if you keep the TED data in the lower half (or possibly top 16k), then you can use most of the RAM for "data". My sprite cache for example could be huge with this!! We could have LOTS of character set data - altering it as we scrolled through the level, or have the SID/TED music loaded into there freeing up normal RAM. Lots of things you could do... Also...16K of SID music per level would be well cool...
Of course....to get SID music, I'd have to do a SID add on with the RAM!! Not impossible, particually if I just copied SOLDER's - which already works great.
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